• AUDINATE > share

I/O Interfaces

Martin Audio – SARA II

The SARA II Premium Rendering Engine harnesses Spatial Sound Wave (SSW) technology and makes fully object-based, sophisticated immersive audio accessible for the end-user.

CPU-based with a Linux ecosystem, each SARA II engine offers up to 64 MADI or 128 Dante configurable network pathways at 48kHz/24bit resolution. All paths are assignable to at least 32 audio input channels that can be rendered to up to 128 independently processed sound source outputs (point-source or plane-wave). True object-based immersive audio is achieved with 40 synchronisation updates per second, per object, to ensure absolute accuracy, plus advanced algorithms applied to fast moving objects to prevent audible errors. Latency is a mere 5ms.

More details
This site is registered on wpml.org as a development site. Switch to a production site key to remove this banner.